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Wednesday, June 26, 2013

hallmarks of good story writing

I wasn't an avid reader when I was a kid, nor am I currently majoring in literature.  However, I know what I think is good story writing, and there might be more to be included on this list than I put here.
Mention it if you think I am missing something, and I'll add your username and comment if I agree, else I might comment why.    


  • Consistency:  In other words, what ever causes you wrote about should be followed by an effect.  If your character loves art and teaches, he will teach art and not science, unless there is a good reason why he doesn't.  Such as: there was just no opening as an art teacher or that he secretly loved science.  I often find that inconsistencies are the biggest problem with stories.  I saw a story on the web in which a girl ends up in a new world in another dimension, but instead of screaming out of fear, she is somehow automatically enrolled in high school there and continues her life as though nothing happened.  It makes perfect sense to the writer, but not to the reader.  Consistency is for the sake of the reader because the writer knows all the details.   

  • Good grammar and spelling: Honestly, not the most important aspect in my opinion as you could have inferred from my writing.  However, "good enough" grammar and spelling should not distract the reader from understanding the story, and "perfect" grammar is left for publishing and final drafts.   Starting a sentence with "but" or "and" in story writing isn't a big problem.  Also, not putting ", said..." after each "" is unnecessary as long as it is formatted correctly to reduce confusion.  Purposefully incorrect grammar and run-ons are not bad!!!  This is a huge criticism given by others that I don't think is entirely wrong.  Run-ons are common in "high" literature, and they may be used to slow down the pace of the story.  I've seen short sentences often used to quicken the pace.   All in all, grammar and spelling is last to be checked.

  • No unnecessary information: Don't introduce a character and not use him/her.  If you are going to go through all the trouble of describing the best friend of your main character then use her extensively either in the plot or to prove a point.  
    •  For example:  Missy Ariety, a charming young and slender hot women with double Ds, is so very cloistered throughout the day in her rigidly white, long lab coat.  Why she does it? I don't know.  But I know I will soon find out.   
    • I selectively described her.  Her personality was not initially important and was rather for the development of the plot.
  • A culmination:  Every detail you mention must lead to something that has to be resolved or leads to some "A-HA!" moment.  
    • In other words, it was because Heathcliff was introduced to Wuthering Heights, we could understand (through the story that unfolds thereafter) the themes.  By his love for Catherine and all the hatred he brought upon the Lintons and the Earnshaws he was able to show the "destructiveness of love." By his gypsyish innate difference from that of the Lintons and his marriage to Isabella, Emily Bronte (the author) was able to show the "precariousness of the upper class."  - spark notes.  
    • It was also because of knowing the two wicked sisters of cinderella, that we are to appreciate her end in marriage to a handsome, rich prince.  Don't you think that the story, Cinderella, would lose its meaning if she came from a wealthy family from another kingdom?  Cynically, it will mean that rich men marry only rich women.  The real story benefited by the fact that Cinderella did all the chores and was always good and kind.  Good karma was built and carried on from the beginning of her story.  


Less obvious matters, some are a matter of taste...


  • Realism: This just makes a story relatable.  The alien virtue may be based on bloodshed and war, but those are not the basis of our virtues.  Philosophically, there is no good or bad in this world, but the author might have to choose what is good and what is bad.  It is realistic to say that stealing is bad for human society.  Choosing to go against realism must be for some good reason, and conveying an idea through literature is best done in a realistic setting.  Choosing to be an alien for entertainment purposes is nice, but a reader will probably not want to think so hard remembering a huge list of contrary thoughts this alien race believes in, or the wildly different setting he lives in.  
    • Flatland by Edwin Abbott:  A 2-D world in which people are 2-D shapes identified by their sides.  As farfetched as it seems, the world still has tree, weather, trade, different types of people, towns, and houses.  This is our connection to reality.        
  • Not too much angst: if you want to appeal to the adult population.  Why? because the adult population is less hormonal than the teen population.  Incredible situations of kids who rose out of the absolute worst possible shit hole, is unbelievable.  It is hard enough to get out of poverty.  Some may not understand the situation itself, but writing about real life experiences (such as being in poverty) adds to the realism of a story.  Also, stories such as those are more within human understanding and empathy than a story about a kid who had all 5 step dads shoot themselves in the head while living in poverty with no clothes in his past, accidentally shoot himself in the leg, find his long lost mother after fending off some beasts, and find himself leader of a huge resistance group.  No No NONONO!  The reader will ask you to stop bullshitting him.   Otherwise, make everything including the setting unbelievable.  It's called magical realism, and it works successfully in "Like Water for Chocolate" by Laura Esquivel.  
  • Details: make a story believable.  In fact, this is what Flatland depends on to make the story entertaining.  Read it to understand how Abbott (the author) adds a bunch of details to visualize humans in 2-D.  Details allow the reader to more willingly suspend her belief, because the less believable your world is, the more bullshit like your story becomes.  It should also be a well known fact that an argument's (likewise an idea's believability) success rate increases with the amount of detail given, and from my experience, repeating relevant details helps make an idea more convincing too.  

  • Interaction: A lack of this make a lot of college movie projects seems lonely.  Interactions aren't wholly necessary, but are probably important for entertainment based stories.  Sure, a story has an overall style, but interactions (especially with an antagonist who has opposing views and mannerisms) can enhance the fairness of the actions of the protagonist.  Interactions also help enhance a story's style and help prove a point i.e. a community of very different people working on a project together.  
    • Case in point: JUNO: Vanessa Loring played by Jennifer Garner lived in a house in which everything was in place.  She was OCD, and controlling so far as to call her husband, Mark Loring (Jason Bateman)  immature for playing the electric guitar.  She was a foil to Juno who was immature and irresponsible (already pre-go).  
    • When I watched Juno, I assigned a "negative" feeling to Vanessa Loring for being overbearingly OCD and assertive of her opinion over Mark Loring.    





    Saturday, May 11, 2013

    What's your story?


    I don't mean your actual life's story.  What I mean is a story that you carry on in your mind that you always go back to and try to continue or relive.  Sometimes it appears in dreams and sometimes you think of it as your second life.  It isn't the same as watching a movie and thinking about what you would do in the situations presented by the movie.  It's just different. It's personal.

    Well... I have a story, and in all my life, I have never ever told anyone this story, but I have written it everywhere in my journals.  It has no literary value, and maybe not even any entertainment value, just a preoccupation value for myself like the sea is to E.B. White.

    Like thoughts it never ends,
    Like ghosts it never is,
    Like words it has no meaning


    • So if you do have a story what is it?  
    • or are you unable to tell me the nature of your story?  
    • Would telling the story change who you are?
    • Who would you tell your story to?
    • What do you think it means to have a story?  
    • Do you think everyone else has a story?  
    • etc. etc.  

    Sunday, May 5, 2013

    GiTS Arise.


    • Potential:  some but limited, we already know the future because this story takes place right before SAC therefore we know that Motoko, chief Aramaki, Togusa, and Batou among some others have survived.  

    • Logical follow up: Some what not.  Arise takes place in 2027.  3 years later is SAC.  How does Motoko's body change so suddenly from 18 to 30.  Motoko's body in SAC is a 30 year olds from a woman's perspective.  

    • Art style: Beautiful, engaging, the only A++.  Doesn't detract from the story, enhances the realism of the story.  

    • Character design: Could be better.  When I first saw this poster, I thought it was going to suck.  Sometimes you look at a person when they are younger and know how they will look when they are older.  Production I.G. could have made Motoko look like any one else and still fit the story line so long as its cyber body is still developing, but if you are going to make the character look somewhat similar to the original character design, don't make the eyebrows so goddam different.  

    • Other: My overall impression of this up and coming animation is that is will be better than stale Hayashi Miyazaki works with boring stories and similar character designs throughout his career. Normally a movie that builds upon a pre-existing series, kills the franchise at least because it is "unauthentic" and therefore "isn't how it is supposed to be," but I think this movie will be entertaining if you separate the ideas of the movie from the animation series.  Make this movie "stand alone."  Also, the new 009 movie looks even more disappointing, and although Evangelion 1.0 and 2.0 were good, Evangelion 3.0 was a major downer for me.  
    In Conclusion:
    Lower your expectations, and give this movie a chance.  What do you think about it?  

    Sunday, April 14, 2013

    Getting shot-work in progress 2

    So... My first "work in progress" was shit.  so I just reworked the entire thing.

    looking back:

          I waited for the next bus back home, when some old, banged-up SUV stopped right in front of me.  The person at shot gun stuck his head out of the car and looked around to see if anyone else was around.  And nobody was, so he pulled his pistol out from his oversized gray jacket, and surreptitiously aimed it at me.  My heart jump 50 beats.  The world in my head disappeared to focus on my hyper-activated senses.  
          He said something I couldn't hear too well.  But his hand motioned for me to come closer.  So I did by 2 steps until I realized that he wanted me to get into the car.  Instead of continuing forward, I stepped back with my eyes still fixed on the gun.  I half-rasped/asked, "why?" 
    "Your not in a position to ask why. Come here."  
    I remembered the broken record method in a conversation workshop I was forced to take which dictates to only say:
    "no."  
    "If you don't come I might have to shoot you."
    and to continue to say only:
    "no."
    "I'll give you 10 seconds."
    "1"
    "no"
    "2"
    "no"
    "3" His voice got harsher.
    "no"
    4..5..6...7...8..9... Each time I took a step back, and each time my voice grew shakier.   
    "10"
    "no... no... please no...!"
    A miniature shockwave reverberated through the air around the bullet.   
    I was unfortunate to discover that his threats weren't empty.  Because the next thing I knew, I fell to the ground feeling only physical pain, and fainting shortly afterwards before I could grasp what resulted.



    -----------------------------------------------------------------------------
    "...if anyone else was around.  And nobody was..."  I wanted the reader to get the sense that the nobody was the person narrating the story at the same time I wanted the reader to know that "I" was alone.

    Also, the "I" was intended to be some male so that it didn't look like the guy holding the gun was looking to rape.  
      

    HUNTER X HUNTER and YUYU HAKUSHO: similarities I

    I knew almost immediately after watching the first episode of Hunter x Hunter (2011) that this was とがし -先生's  (togashi-sensei's) work.  Why?  Because of these similarities...





    Kuwabara, Kurama, Hiei, Yusuke






    Killua, Leorio, Kurapika, and Gon (in the middle)


             Here are the obvious points, Yu Yu Hakusho and Hunter x Hunter have repeated names.
    幽☆遊☆白書 means "ghost files" at least according to Wikipedia.  ハンターXハンター is in katakana so it has to be obvious to the English speaker.  Hunter is someone who hunts for something.

            Another obvious thing to point out is that the main protagonists of the two shows are 4 male protagonists.  Both sets of characters have their recognizable equal in the other manga.  In fact a lot of the Yu Yu Hakusho characters are repeated in Hunter x Hunter.  Kurama is a lot like Kurapika.  Killua would be Yu Yu Hakusho's Hiei.  Leorio would be Kuwabara, and Gon is like Yusuke.

    Of course- all art credit goes to Togashi せんせい

      


    art style

    Gon-Hunter x Hunter
    Motherless in the manga
    He's like the cutest younger brother of Yusuke Urameshi and youngest son of Ging.

    Yusuke Urameshi- Yu Yu Hakusho
    Fatherless in the manga
    Looks related to the Freecss family.  Like Ging's delinquent older son. 
    Ging Freecss
    Father to the main characters of Yu Yu Hakusho and Hunter x Hunter

    Togashi, after running out of ideas probably, just made the main characters look the same.  If you didn't know that Yu Yu Hakusho and Hunter x Hunter were made by the same person, an analysis of the art style could hint towards a similar authorship.  All have slightly rounded eyes.  Urameshi's age is in the middle of Ging and Gon.  Putting his picture in the middle, it is possible to see that the eyes grow slanter as the character ages.  Smaller eyes are sort of like adult markers in manga.  Gon's eyes are big and naive looking that suits his character and the story of a kid who learns about the world as he searches for his father, Ging Freecss.


    ART CREDIT: とがし先生 と MADHOUSE と 日本 ANIMATION と STUDIO ぴえろ

    There are so many more similarities between the two anime /manga, however I will leave that for a later date.  This is only part I that mention some obviously similar aspects.